Primary Responsibilities Include:
• Work with the artists and designers to produce next-generation graphics.
• Troubleshoot technical issues related to graphics.
• Optimize graphics to run on a variety of platforms and machine specifications.
• Create and maintain tools for artists to visualize and debug their assets.
Education and/or Experience Desired:
• A Bachelor's degree in Computer Science, Software Engineering or related field.
• 3+ years experience in C++ required.
• Familiarity with 3D math, including quaternions and matrix math required.
• Shipped at least one commercial game.
• Experience with all core areas of graphics development (Shaders, Animation, Post-Effects, PBR Materials, and particles) while demonstrating a specialization in one of those areas required.
• Critical eye for attention to detail.
• Familiarity with 3D graphics hardware and driver stack.
• Experience with at least one graphics API: OpenGL, Direct3D, Vulkan, Metal; and a shading language like HLSL or GLSL.
• Experience developing on current generation or next-generation console is a plus.
Primary Responsibilities Include:
• Work with the artists and designers to produce next-generation graphics.
• Troubleshoot technical issues related to graphics.
• Optimize graphics to run on a variety of platforms and machine specifications.
• Create and maintain tools for artists to visualize and debug their assets.
Education and/or Experience Desired:
• A Bachelor's degree in Computer Science, Software Engineering or related field.
• 3+ years experience in C++ required.
• Familiarity with 3D math, including quaternions and matrix math required.
• Shipped at least one commercial game.
• Experience with all core areas of graphics development (Shaders, Animation, Post-Effects, PBR Materials, and particles) while demonstrating a specialization in one of those areas required.
• Critical eye for attention to detail.
• Familiarity with 3D graphics hardware and driver stack.
• Experience with at least one graphics API: OpenGL, Direct3D, Vulkan, Metal; and a shading language like HLSL or GLSL.
• Experience developing on current generation or next-generation console is a plus.